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[UPD] Pet Hatchers X ✨

[UPD] Pet Hatchers X ✨

A Roblox experience owned by Powerful Games..

SimulatorENpet collectionclicker mechanicsegg hatching

Description (written by the developer; not a statement by this register)

THANKS FOR 200K VISITS, USE CODE "200KTHANKS" NEXT OP CODE AT 1,250 LIKES! 😺 Earn clicks, open eggs, and collect pets! 🐾 Equip pets! 🔄 Rebirths for extreme boost! 🥚 Open eggs! 🗺️ Explore the world! ✔️ Trade pets! 🏆 Climb the leaderboards! 🔥 Join group for Super Rewards! https://www.roblox.com/communities/10751010/Powerful-Games 🌟 Hope you enjoy the game! 🌟 Tags: roblox, clicker, new, simulator, hatching, clicking simulator, huge pet, secret pet, eggs, clicking, clicks, tapping, tappers, pets, update

Last updated by the developer 12 Feb 2026, 20:48 UTC.

0
playing (measured 11 Aug 2026, 17:03 UTC)
205,297
lifetime visits
94%
liked (1,128 👍 / 67 👎)
1,180
favourites (5.7 per 1k visits)
29 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Egg
599 R$
Infinite Storage
599 R$
Ultra Lucky
499 R$
x8 Hatch
399 R$
Super Lucky
199 R$
VIP
199 R$
5 Equip
199 R$
x2 Gems
129 R$
+250 Storage
129 R$
x2 Rebirths
129 R$
x2 Galaxy Coins
129 R$
x2 Clicks
129 R$
Fast Hatch
129 R$
Lucky
99 R$
2 Equip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome103,448 · 100.0% win
Meet The Developer! · other110 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked4 September 2026 — 94 % liked14 September 2026 — 94 % liked14 October 2026 — 94 % liked15 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 08:4594no change
14 Sept 2026, 06:2194no change
4 Sept 2026, 06:1994no change
15 Aug 2026, 04:1594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.