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YBA: W [NEW UPDATE]

YBA: W [NEW UPDATE]

A Roblox experience owned by Winterfall Studio.

Fighting & PvPENJoJo's Bizarre AdventurePvPStand Powers

Description (written by the developer; not a statement by this register)

An attempt to recreate original Your Bizzare Adventure 2020-2021 (PVP is being recreated as well). (Now you can enable nostalgic stuff in new preferences tab located in settings). EXP BOOST ACTIVE! [F] - Block (you can parry some attacks). [P] - Pose (regenerates health). [ALT] - Dash. [CTRL] - Sprint. [LMB] - Punch. [Double RMB] - Charge Punch. Obtain an arrow through the first quest on the train station and get your first stand by using it to fight other players! (You can upgrade your worthiness in the character tree to use it) Stay tuned to the new updates of YBA: W and also we are glad to announce that old menu was readded. NEW CODE "ItsMyTime!" - 1 Lucky Arrow, 2 Mysterious Arrows, 3 Rokakakas! (more codes in our server in the social links and also update logs)

Last updated by the developer 11 Apr 2026, 17:38 UTC.

0
playing (measured 21 Aug 2026, 17:30 UTC)
435,353
lifetime visits
80%
liked (927 👍 / 233 👎)
1,972
favourites (4.5 per 1k visits)
30 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Voice Lines
99 R$
Select Pose
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Prestige 1 · progression4,770 · 0.00% win
Prestige 2 · progression3,142 · 0.00% win
Prestige 3 · progression2,503 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.