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Arcane Soul: Legacy

Arcane Soul: Legacy

A Roblox experience owned by Arcane Soul[Early Access].

AdventureENremakefantasyaction

Description (written by the developer; not a statement by this register)

Arcane Soul - An unofficial remake of Arcane Adventures, by vetexgames. Ctrls: CTRL–Run | Hold Shift–Charge Magic | T–Power Jump(hold it to jump higher) | Double Tap W/A/S/D–Dash ------------------------------------------------ ⚠️ In dev, bugs may occur. Thank you all for your patience & feedback! Owner(s): Sicodaysea, Light_Overlord1 Contributors: Salvin_Gaming, dragonsdoomfloop11, NotRazeHopsYT, iamashadowguy, Tobi (HailFirz), BlueGMS, Szortek (szortk). Developers: Light_Overlord1 (rozadamsalp), Sicodaysea (sicodaysea), ReaganGamR, ResemptionZero, caelxn. Thumbs/Icon by R_SPhoenix ------------------------------------------------ Note from Light_Overlord1: This place will not be getting updated at all after the Final Batch update aside from small balance patches, the main Arcane Soul game will be moved to a completely new experience. Arcane Soul: Legacy has been made unplayable yet again for balance changes, testing, adding new features, etc..

Last updated by the developer 11 Aug 2026, 15:45 UTC.

0
playing (measured 12 Aug 2026, 20:50 UTC)
17,304
lifetime visits
88%
liked (121 👍 / 17 👎)
169
favourites (9.8 per 1k visits)
30 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Largest donation
10,000 R$
Very Large Donation
8,000 R$
Large donation
1,750 R$
Donation
175 R$
Small Donation
50 R$
Smallest Donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Arcane Soul! · welcome1,598 · 0.00% win
Using your first fighting style! · progression591 · 0.00% win
Egg Hunt Completion Badge · collection3 · 0.00% win
Obtained Radius Fist! · other2 · 0.00% win
Obtained The Sword of Morock's Fire! · collection0 · 0.00% win
Obtained the Durandal! · collection0 · 0.00% win
Obtained the Frostwater Bow! · collection0 · 0.00% win
Obtained the Aethereal Ornament! · collection0 · 0.00% win
Obtained the Ancient Cursed Daggers! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8816 August 2026 — 88 % liked26 August 2026 — 88 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 16:0188no change
16 Aug 2026, 15:5388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.