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Don't Get Captured!

Don't Get Captured!

A Roblox experience owned by Skyrunner Simulators.

SimulatorENspeed simulatorracingpet collection

Don't Get Captured! is a simulator experience created on 2024-01-30. It has accumulated 1,843,971 lifetime visits and 143,908 favorites. The title holds a 93% like percentage. Currently, zero users are playing. The game features racing mechanics, pet collection, and premium speed boosts.

Description (written by the developer; not a statement by this register)

⚡ Train to get faster! 🏆 Race NPCs and avoid getting captured to earn wins! 🌎 Unlock new worlds! 🐶 Collect pets! 💎 Premium benefits: +25% speed 🎁 Join Skyrunner Simulators for an exclusive pet and a +25% speed boost! https://www.roblox.com/groups/32701836/Skyrunner-Simulators 👍 Like the game for updates! 👥 Invite friends for a speed boost! [Tags] speed simulator, racing simulator, race clicker, gym simulator, weight lifting simulator, get fast, legends of speed, every second you get faster, every second you get +1 speed, every second you get +1 walkspeed, catch me if you can, don't get caught

Last updated by the developer 16 Mar 2026, 14:46 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
1,843,971
lifetime visits
93%
liked (2,685 👍 / 198 👎)
143,905
favourites (78.0 per 1k visits)
30 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck
599 R$
+4 Pet Equip
399 R$
Increased Luck
299 R$
x2 Speed
299 R$
VIP
299 R$
x2 Wins
299 R$
+250 Pet Storage
299 R$
Auto Race
249 R$
Triple Hatch
249 R$
+2 Pet Equip
199 R$
Instant Hatch
199 R$
+100 Pet Storage
149 R$
Auto Hatch
149 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escaped Noob · progression587,337 · 0.00% win
Escaped Nelson · other518,565 · 0.00% win
Escaped Jacob · progression246,655 · 0.00% win
Escaped David · progression80,814 · 0.00% win
Escaped Nick · progression20,051 · 0.00% win
Escaped Gecko · other10,024 · 0.00% win
Escaped Captain Rampage · progression4,833 · 0.00% win
Escaped Pirate King · progression2,507 · 0.00% win
Escaped Captain Squid · progression1,160 · 0.00% win
Escaped Sun Slayer · progression870 · 0.00% win
Escaped Gingerbread Man · progression728 · 0.00% win
Escaped Elf · progression566 · 0.00% win
Escaped Snowman · other398 · 0.00% win
Escaped Frost Guard · progression340 · 0.00% win
Escaped Santa Claus · other234 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:5293no change
14 Aug 2026, 10:1993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.