🏆IQ Trophies🏆(read description)
A Roblox experience owned by YAN Games!.
ObbyENobbyadmin rankstrophies
🏆IQ Trophies🏆 is an obby experience created on 2024-01-31. It has accumulated 735,031 lifetime visits and 540 favorites. The current like percentage is 40, with zero players currently active. The description references challenges and admin ranks, though the developer notes the game has ceased development due to exploitation.
Description (written by the developer; not a statement by this register)
this game was my first ever game, inspired by iq obby i eventually lost all interest and gave up due to the exploiting and abusers game has officially died i tried turning it into a cashgrab but it failed im still working on my other game, IQ Obby: Unleashed Ever thought of a game that had trophies and special admin ranks based on how much IQ you have? And to get those prizes you have to go through treacherous challenges? Well the game you were thinking of is 🏆IQ Trophies🏆! Go through hundreds of challenges to get special trophies! 🏆 Get high admin powers 🌌 Explore different worlds! 🌍 Collect badges! 🎖️ Find hidden secrets across the map! 🤫 Flex on other people! 💪 Help other people! 😁 And many more things you can do! 🏆 Join the official group! https://www.roblox.com/groups/8183888/Your-Average-Useless-Group#!/about
Last updated by the developer 30 Oct 2025, 20:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.