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WYNNER takes ALL 💵

WYNNER takes ALL 💵

A Roblox experience owned by Peak of GB.

TycoonENcase battleoffline earningssocial competition

WYNNER takes ALL 💵 is a tycoon experience created on 2024-01-31. It has recorded 1,359,893 lifetime visits and 6,559 favorites. The current like percentage stands at 59%. Currently, zero users are playing the game. The experience features case battles where winners take all rewards, with an offline cash accumulation mechanic.

Description (written by the developer; not a statement by this register)

Case battle with your friends, winner will take all the rewards 🏆 Remember, your ATM will keep adding cash while offline 💵💵💵 When making this game, I couldn’t help thinking of the gamers I’d seen—endlessly chasing "winning," trapped in that loop of "one more win". I don’t have a big lesson to share; I just hope you’ll see: game never ends—but you decide when to stop.

Last updated by the developer 27 Feb 2026, 06:50 UTC.

0
playing (measured 11 Aug 2026, 07:08 UTC)
1,359,893
lifetime visits
59%
liked (1,399 👍 / 982 👎)
6,552
favourites (4.8 per 1k visits)
31 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Case Limit
299 R$
Invisible Millionaire
249 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAY NOW · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.