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DTI Obby

DTI Obby

A Roblox experience owned by Entire Games.

ObbyENparkourcosmeticsdaily rewards

DTI Obby is an obby experience from 2024 with over 37.3 million lifetime visits. It records 542 playing now, a like rating of 83%, over 4.7 million favourites.

Description (written by the developer; not a statement by this register)

⭐ Welcome to DTI Obby 🌈 Run, jump, and explore your way through 140 colorful, relaxing stages of easy parkour fun! 💡 Perfect for all ages and skill levels – casual, fun, and stress-free. ⭐ Like & Favorite to support more updates and new stages! 🕹️ Features: • 🎨 140 vibrant stages with smooth, simple gameplay • 🎒 Unlock tools, trails, and cosmetics in your inventory • 🕒 Claim daily + timed rewards as you play • 🎡 Spin the prize wheel at the end of the obby • 💾 Progress saves automatically – come back anytime! • 🎮 VIP Servers are FREE – play solo or invite your friends! 📩 Found a bug or issue? Message me directly — I’m happy to help! Q: Why didn’t I receive my items yet? A: You must like 👍 and favorite ⭐ the game, then wait up to 7 days.

Last updated by the developer 5 Sept 2026, 02:24 UTC.

542
playing (measured 23 Sept 2026, 04:50 UTC)
37,345,167
lifetime visits
83%
liked (141,420 👍 / 29,055 👎)
4,765,336
favourites (127.6 per 1k visits)
31 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3642,0921,2285422 September 202623 September 2026
500 measurements spanning 21 days, net -112. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 105–2,351 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
23 Sept 2026, 04:50542+18
23 Sept 2026, 03:50524+72
23 Sept 2026, 02:50452-33
23 Sept 2026, 01:50485-18
23 Sept 2026, 00:50503-582
22 Sept 2026, 23:501,085+74
22 Sept 2026, 22:501,011+389
22 Sept 2026, 21:50622+34
22 Sept 2026, 20:50588-4
22 Sept 2026, 19:50592-118
22 Sept 2026, 18:50710-69
22 Sept 2026, 17:50779-49
22 Sept 2026, 16:50828-81
22 Sept 2026, 15:50909-98
22 Sept 2026, 14:501,007-71
22 Sept 2026, 13:501,078+26
22 Sept 2026, 12:501,052+106
22 Sept 2026, 11:50946+157
22 Sept 2026, 10:50789+72
22 Sept 2026, 09:50717first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Fear (Occasional/Mild), Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Portal Gun
349 R$
Gauntlet
349 R$
Taser
299 R$
VIP
199 R$
Grapple Hook
99 R$
Rainbow Magic Carpet
99 R$
Jetpack
99 R$
Superhero Fly
99 R$
Infinite Spin
99 R$
Auto Spin
49 R$
Fusion Coil
49 R$
Double Jump
29 R$
Boombox
25 R$
Gravity Coil
3 R$
Speed Coil
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome20,564,748 · 0.00% win
Stage 10 · progression12,537,388 · 0.00% win
Stage 20 · progression9,528,553 · 0.00% win
Stage 30 · progression7,605,597 · 0.00% win
Stage 40 · progression6,772,404 · 0.00% win
Stage 50 · progression6,021,503 · 0.00% win
Stage 60 · progression5,614,861 · 0.00% win
Stage 70 · progression5,269,215 · 0.00% win
Stage 80 · progression4,388,544 · 0.00% win
Stage 90 · progression4,179,952 · 0.00% win
🏆 The Finisher! · progression3,220,425 · 0.00% win
Stage 100 · progression3,036,807 · 0.00% win
Stage 110 · progression2,710,373 · 0.00% win
Stage 150 · progression2,709,886 · 0.00% win
Stage 120 · progression2,682,830 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.521 August 202611 November 2026
776 measurements spanning 82 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 776
Measured (UTC)% likedChange
11 Nov 2026, 15:3483no change
1 Nov 2026, 15:2183no change
22 Oct 2026, 15:1983no change
12 Oct 2026, 15:1883no change
2 Oct 2026, 15:1883no change
23 Sept 2026, 04:5083no change
23 Sept 2026, 03:5083no change
23 Sept 2026, 02:5083no change
23 Sept 2026, 01:5083no change
23 Sept 2026, 00:5083no change
22 Sept 2026, 23:5083no change
22 Sept 2026, 22:5083no change
22 Sept 2026, 21:5083no change
22 Sept 2026, 20:5083no change
22 Sept 2026, 19:5083no change
22 Sept 2026, 18:5083no change
22 Sept 2026, 17:5083no change
22 Sept 2026, 16:5083no change
22 Sept 2026, 15:5083no change
22 Sept 2026, 15:1783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.