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DTI Obby

DTI Obby

A Roblox experience owned by Entire Games.

ObbyENparkourcosmeticsdaily rewards

DTI Obby is an obby experience created on 2024-01-31. It has 33,609,803 lifetime visits and 4,519,949 favorites. Currently, 538 users are playing. The game holds an 84% like percentage. It features 140 stages and allows players to unlock tools and cosmetics.

Description (written by the developer; not a statement by this register)

⭐ Welcome to DTI Obby 🌈 Run, jump, and explore your way through 140 colorful, relaxing stages of easy parkour fun! 💡 Perfect for all ages and skill levels – casual, fun, and stress-free. ⭐ Like & Favorite to support more updates and new stages! 🕹️ Features: • 🎨 140 vibrant stages with smooth, simple gameplay • 🎒 Unlock tools, trails, and cosmetics in your inventory • 🕒 Claim daily + timed rewards as you play • 🎡 Spin the prize wheel at the end of the obby • 💾 Progress saves automatically – come back anytime! • 🎮 VIP Servers are FREE – play solo or invite your friends! 📩 Found a bug or issue? Message me directly — I’m happy to help! Q: Why didn’t I receive my items yet? A: You must like 👍 and favorite ⭐ the game, then wait up to 7 days.

Last updated by the developer 24 Aug 2026, 09:43 UTC.

938
playing (measured 24 Aug 2026, 13:50 UTC)
34,168,158
lifetime visits
84%
liked (136,137 👍 / 26,093 👎)
4,563,921
favourites (133.6 per 1k visits)
31 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4361,08676193810 August 202624 August 2026
67 measurements spanning 14 days, net +419. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 339–1,184 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 67
Measured (UTC)PlayersChange
24 Aug 2026, 13:50938+10
24 Aug 2026, 12:50928+29
24 Aug 2026, 11:50899+78
24 Aug 2026, 10:50821+15
24 Aug 2026, 09:50806+77
24 Aug 2026, 08:50729+26
24 Aug 2026, 07:50703+90
24 Aug 2026, 06:50613+23
24 Aug 2026, 05:50590+69
24 Aug 2026, 04:50521+5
24 Aug 2026, 03:50516-45
24 Aug 2026, 02:50561+14
24 Aug 2026, 01:50547+48
24 Aug 2026, 00:50499-138
23 Aug 2026, 23:50637+46
23 Aug 2026, 22:50591-20
23 Aug 2026, 21:50611-65
23 Aug 2026, 20:50676-73
23 Aug 2026, 19:50749-74
23 Aug 2026, 18:50823first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Portal Gun
349 R$
Gauntlet
349 R$
Taser
299 R$
Rainbow Magic Carpet
249 R$
VIP
199 R$
Superhero Fly
99 R$
Infinite Spin
99 R$
Jetpack
99 R$
Grapple Hook
99 R$
Auto Spin
49 R$
Fusion Coil
49 R$
Double Jump
29 R$
Boombox
25 R$
Gravity Coil
3 R$
Speed Coil
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome19,249,898 · 100.0% win
Stage 10 · progression11,558,067 · 100.0% win
Stage 20 · progression8,650,396 · 100.0% win
Stage 30 · progression6,864,267 · 94.9% win
Stage 40 · progression6,144,891 · 80.7% win
Stage 50 · progression5,485,583 · 69.5% win
Stage 60 · progression5,088,387 · 68.6% win
Stage 70 · progression4,750,274 · 67.6% win
Stage 80 · progression4,388,544 · 0.00% win
Stage 90 · progression4,179,952 · 0.00% win
Stage 100 · progression3,036,807 · 0.00% win
🏆 The Finisher! · progression2,774,473 · 57.4% win
Stage 110 · progression2,710,373 · 0.00% win
Stage 150 · progression2,709,886 · 0.00% win
Stage 120 · progression2,682,830 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8421 August 202624 August 2026
67 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 67
Measured (UTC)% likedChange
24 Aug 2026, 13:5084no change
24 Aug 2026, 12:5084no change
24 Aug 2026, 11:5084no change
24 Aug 2026, 10:5084no change
24 Aug 2026, 09:5084no change
24 Aug 2026, 08:5084no change
24 Aug 2026, 07:5084no change
24 Aug 2026, 06:5084no change
24 Aug 2026, 05:5084no change
24 Aug 2026, 04:5084no change
24 Aug 2026, 03:5084no change
24 Aug 2026, 02:5084no change
24 Aug 2026, 01:5084no change
24 Aug 2026, 00:5084no change
23 Aug 2026, 23:5084no change
23 Aug 2026, 22:5084no change
23 Aug 2026, 21:5084no change
23 Aug 2026, 20:5084no change
23 Aug 2026, 19:5084no change
23 Aug 2026, 18:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.