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Azure Hood

Azure Hood

A Roblox experience owned by Azure Hood Entertainment.

RoleplayENroleplaycrimecombat

Description (written by the developer; not a statement by this register)

A difficult game, read below for tips. Account has to be at least 10 days to play. You can weave 100% if you time at the right time when blocking. To gain muscle buy weights at fitness. Eat lettuce to reduce muscle. Cop: To join cops go to the police station, if you execute anyone without cuffs you'll be automatically kicked off. Use cuffs instead. Criminals: Ransack banks and several others small time shops in order to gain wanted or cash. Gun saves - however, can be lost by death, or logging when KO, or 0 ammo. Cash drop takes 30% Game-Commands "/e fov 70-120" or "/e stats" THIS GAME IS COPYRIGHT FREE.

Last updated by the developer 22 Mar 2025, 04:26 UTC.

0
playing (measured 15 Aug 2026, 00:22 UTC)
3,556
lifetime visits
79%
liked (23 👍 / 6 👎)
3
favourites (0.8 per 1k visits)
31 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
120 R$
Anonymous Calls
100 R$
Bat
100 R$
Custom Ringtone
100 R$
Knife
65 R$
Pepper Spray
60 R$
Custom Cursor
50 R$
Mask
29 R$
Flashlight
15 R$
Kill Sounds
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Found Them All Nice! · collection9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.