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CVRF: Reborn [Beta]

CVRF: Reborn [Beta]

A Roblox experience owned by Kaustica Energy Corporation.

OtherENsimulationfacility managementopen-source remake

Description (written by the developer; not a statement by this register)

Deep beneath the Alaskan mountain ranges, the Cobalt Valley Research Facility is home to research and development of various sectors. Accommodations are plenty, as science is a never-ending job. Low to mid-range mobile devices are neither recommended nor fully supported yet. ━ Private Server Benefits ━ Buying a private server gives you access to: • A control panel to modify the game and parts of the facility • An in-house admin commands system you can use • New, fun, and experimental features not available to public servers Join our group for benefits: https://www.roblox.com/communities/33804298/Kaustica-Energy-Corporation#!/about Disclaimer: JKR Studios are the rightful owners of the original game, which they have made open-source, as it was never completed. The aim of this endeavour is a faithful redesign and completion of the game.

Last updated by the developer 3 Jul 2026, 12:23 UTC.

0
playing (measured 12 Aug 2026, 12:33 UTC)
3,102
lifetime visits
97%
liked (65 👍 / 2 👎)
119
favourites (38.4 per 1k visits)
1 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RFID Badge
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello, Gordon! · welcome629 · 100.0% win
All Aboard! · other173 · 0.00% win
Trusty Sidearm · collection159 · 0.00% win
Hello, Lamarr! · other84 · 0.00% win
Blackout · progression81 · 0.00% win
Not Today! · other14 · 0.00% win
Freedom Fighter · secret12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9718 August 2026 — 97 % liked27 September 2026 — 97 % liked27 October 2026 — 97 % liked18 August 202627 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 15:1597no change
27 Sept 2026, 15:0097no change
18 Aug 2026, 09:3497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.