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Cheese Escape: [Horror] The Mouse

Cheese Escape: [Horror] The Mouse

A Roblox experience owned by LIAM Community Group.

HorrorENhorrorsurvivalescape

Cheese Escape: [Horror] The Mouse is a horror experience created on 2024-02-01. It has accumulated 1,406,599 lifetime visits and 829 favorites. The game holds a 58% like percentage. Currently, zero users are playing. The description notes it is an improved version of Cheese Escape involving collecting cheeses to escape a rat.

Description (written by the developer; not a statement by this register)

New and improved version of Cheese Escape with a larger set of features, collect cheeses to escape, and don't let the rat catch you. Idea by 7thjiol, FGX Games, DylanRedwood, blastmass49, NerdBurg. Biggest credits for the synchronized counter sign. Tags: (Ignore) Cheese Escape, Cheese, Rat, Escape, Survival, Horror, Terrible..

Last updated by the developer 13 Jun 2026, 01:10 UTC.

0
playing (measured 11 Aug 2026, 14:22 UTC)
1,406,599
lifetime visits
58%
liked (217 👍 / 156 👎)
829
favourites (0.6 per 1k visits)
1 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X
400 R$
Party Rat
394 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rats Escaper · progression1,436 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:4958no change
14 Aug 2026, 12:4858first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.