Cheese Escape: [Horror] The Mouse
A Roblox experience owned by LIAM Community Group.
HorrorENhorrorsurvivalescape
Cheese Escape: [Horror] The Mouse is a horror experience created on 2024-02-01. It has accumulated 1,406,599 lifetime visits and 829 favorites. The game holds a 58% like percentage. Currently, zero users are playing. The description notes it is an improved version of Cheese Escape involving collecting cheeses to escape a rat.
Description (written by the developer; not a statement by this register)
New and improved version of Cheese Escape with a larger set of features, collect cheeses to escape, and don't let the rat catch you. Idea by 7thjiol, FGX Games, DylanRedwood, blastmass49, NerdBurg. Biggest credits for the synchronized counter sign. Tags: (Ignore) Cheese Escape, Cheese, Rat, Escape, Survival, Horror, Terrible..
Last updated by the developer 13 Jun 2026, 01:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 14:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:49 | 58 | no change |
| 14 Aug 2026, 12:48 | 58 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.