[BETA] Untitled Classical Hangout
A Roblox experience owned by Milos den.
Social & hangoutENretrohangoutbeta
Description (written by the developer; not a statement by this register)
[On hiatus due to lack of motivation and ideas. Sorry!] Welcome! This game may startle some audiences and contains flashing lights. There will be an option to enable a "Epileptic Mode" in the future, but as of now we recommend not to play this game if you have photo-sensitivity or Epilepsy. [NOTE: UCH is not based on just one specific year of Roblox like most might think, but is rather a merge of "classical" Roblox from 2009-2014. Yes, it may be considered "RetroSlop", but at least we try to be original and make the game fun.] (EXPECT MAJOR BUGS AND FLAWS.)
Last updated by the developer 27 Sept 2025, 15:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 16:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.