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🍀 Infinite Rarities: Ascended 🍀

🍀 Infinite Rarities: Ascended 🍀

A Roblox experience owned by SL Lab.

SimulatorENincrementalgachaluck-based

Description (written by the developer; not a statement by this register)

Infinite Rarities: Ascended is a luck based incremental where you can roll for rarities and sacrifice them for better and better rarities. 🍀 Over 200 rarities can be obtained! 🌠 Join our Community Server linked under the game description for update logs and events! 🎲 Join the group for 1 extra bulk roll! Thank you for playing :D

Last updated by the developer 5 Mar 2026, 02:06 UTC.

3
playing (measured 10 Aug 2026, 15:08 UTC)
401,843
lifetime visits
76%
liked (610 👍 / 196 👎)
1,280
favourites (3.2 per 1k visits)
1 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:083first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Sprint
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Infinite Rarities: Ascended · welcome114,322 · 11.3% win
First Reroll! · other111,411 · 8.5% win
Sacrifice! · other83,491 · 5.7% win
Prestige! · progression44,700 · 0.00% win
10 Rerolls! · collection38,310 · 0.00% win
100 Rerolls! · collection32,496 · 0.00% win
5 Minutes! · other30,828 · 0.00% win
1K Rerolls! · collection21,679 · 0.00% win
30 Minutes! · progression18,975 · 0.00% win
1 Hour! · progression13,524 · 0.00% win
10K Rerolls! · collection5,821 · 0.00% win
Max Rarity! · collection2,969 · 0.00% win
6 Hours! · progression2,133 · 0.00% win
Top 100! · other840 · 0.00% win
100K Rerolls! · collection686 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked4 September 2026 — 76 % liked14 September 2026 — 76 % liked4 October 2026 — 76 % liked14 August 20264 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 02:3776no change
14 Sept 2026, 01:0076no change
4 Sept 2026, 00:5376no change
14 Aug 2026, 22:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.