Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(THE END) Impossible Difficulty Button Simulator

(THE END) Impossible Difficulty Button Simulator

A Roblox experience owned by Sai's Unthinked and Painful Experience's.

SimulatorENhorrorjumpscaredifficulty progression

Description (written by the developer; not a statement by this register)

Goodbye ⚠️WARNING: THIS GAME IS VERY HARD AND "SCARY" (AS IT MIGHT CONTAINS JUMPSCARES)⚠️ ----- Welcome to Impossible Difficulty Button Simulator ----- A Button Simulator that bases off difficulties, as you start grinding with your stats with buttons, but as further you go, it gets harder, no matter what, will you conquer this game? THE END: - Nightmare Mode of Zone -17 Credit: saithppp - Owner Silliam1028 - Original Difficulty Button Simulator Inspired by Beyond Difficulty Button Simulator and PM 6:06 (some gameplay)

Last updated by the developer 29 Apr 2026, 02:07 UTC.

0
playing (measured 11 Aug 2026, 03:32 UTC)
227,088
lifetime visits
57%
liked (166 👍 / 123 👎)
355
favourites (1.6 per 1k visits)
2 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation I
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Painful, Hellish and Cataclysm has begun · progression28,763 · 27.6% win
Welcome to your demise. · welcome8,739 · 0.00% win
"tower of deep darkness obby be like:" · other7,542 · 13.8% win
Zone -1 · progression6,461 · 0.00% win
The Real Game starts from here. · welcome5,954 · 0.00% win
50k · other3,468 · 0.00% win
Zone 0A · progression3,444 · 0.00% win
Halfaway of Super Easy Citadel · progression3,300 · 0.00% win
Why is this floor a thing · secret2,959 · 0.00% win
That wasn't bad. · other2,898 · 0.00% win
Here we go again · other2,565 · 0.00% win
TooTooEasy Beaten · progression2,270 · 13.8% win
Reality 0 · other2,148 · 0.00% win
Class -21 / Zone 0B · progression2,128 · 0.00% win
"I do remember these" · other1,862 · 13.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5715 August 2026 — 57 % liked14 September 2026 — 57 % liked24 September 2026 — 57 % liked4 October 2026 — 57 % liked15 August 20264 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 07:4857no change
24 Sept 2026, 07:4757no change
14 Sept 2026, 05:3557no change
15 Aug 2026, 03:2057first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.