Project Reflex
A Roblox experience owned by frostx studios.
RacingENrhythmmusicindie
Description (written by the developer; not a statement by this register)
[ℹ] just some funny rythm game [ℹ] created in less than 1 day (~4-6 hours) [🎵] currently only 1 song available: "mzlff - ОДНОПОЛЯРНОСТИ" › it was made in ~12 hours or >3 days id say [🛠] Map Maker V2 is currently in public paid testing › its actively being updated and new features being added [👾] check our discowd for any updates and giveaways [📝] scripting / ui design by frostx (fsxg) [✨] some fx by unknown people on toolbox [ 💡] some ideas by zxcourier [ℹ] press Tab for Songs Menu [ℹ] press B for Shop Menu [ℹ] press T for Debug Output
Last updated by the developer 28 Mar 2024, 14:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 13:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.