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Rooms: The Building

Rooms: The Building

A Roblox experience owned by Cativersal.

HorrorENhorrorbackroomsexploration

Description (written by the developer; not a statement by this register)

Dev log: 2.1 - jan: Revamped all Content. 2.2 - february, new expansion + badge item, new room + new gamepasses 2.3 - March: New Lobby. Future Rooms Area, arriving in april. 2.4 April Update! New Lobby Areas, New Badge, New Rooms Ending, Building Patch is now Here, New entities, Alternative moved to another area, door is added to Teleport to New infinite Legacy area, reach a-1000 to leave the building. 2.5 patch: new final area, See more details in our grop 2.6 Patch. In Light of the Foundation Update, Added New Lore Connected Area, World map is now Public, Fixed Some Bugs, Refreshed Building Room. October 2024 Patch: - In light of the foundations, By Reaching A-1000 in this Area will No Longer aid in your journey But will remain as The only Way to Claim the Legendary Immortal Stone For Chapter 3: The Foundations. [ This version is out of date, and will no longer be updated from since this Patch, For our most recent, Check out Rooms: The Foundations Arise also known as Ch.3 ]

Last updated by the developer 3 Nov 2025, 01:30 UTC.

0
playing (measured 14 Aug 2026, 09:30 UTC)
244
lifetime visits
100%
liked (3 👍 / 0 👎)
2
favourites (8.2 per 1k visits)
2 February 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Firefly Jar
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A-1000 · progression4 · 0.00% win
The Truth0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.