Backrooms: Eternal Loneliness RP (FINAL UPDATE)
A Roblox experience owned by - Studio 404 -.
RoleplayENBackroomsRoleplayHorror
Backrooms: Eternal Loneliness RP (FINAL UPDATE) is a roleplay experience created on 2024-02-02. The game has recorded 691,419 lifetime visits and 3,339 favorites. Currently, zero users are playing. The title holds a 74% like percentage. It features updates including a remake, new levels, and bug fixes.
Description (written by the developer; not a statement by this register)
What's new? +FF1 Remake +Level 5 +Kitty's House +Bug fixes/optimization +Level 0 retexture The Backrooms: Eternal Loneliness is a roleplay game that takes inspiration from the Backrooms Wiki and various media to create an immersive Backrooms experience. Create your own character and roleplay with others. Wander through the many levels of the backrooms. Or take the role of an entity, spooking and surprising fellow players. The choice is yours! [CREDITS] -Zapper404 - Scripting, Building, Owner -Nortt_TAR - Main Builder, Importer -MrFlamPlum - Entity Models, Building -C418 - Disk 13 -BaseBalls - MEG Clothing Tags(ignore): Backrooms, Wiki, Roleplay, RP, BREL, Level 0, Level fun, Partygoer, K.Pixels, Fandom, The complex, Roleplay, Liminal, Liminal Space, Creepy, Noclip, Monster, Partypooper, Smiler
Last updated by the developer 23 Jun 2026, 20:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.