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[NEW] Clone Battle Simulator

[NEW] Clone Battle Simulator

A Roblox experience owned by ATT games.

SimulatorENsimulatorbattlecollect

Description (written by the developer; not a statement by this register)

Welcome to Clone Battle Simulator! ❓HOW TO PLAY: ⚔️ Train to gain Power! 🏆 Challenge waves of enemies! 🐶 Collect a wide range of Pets! 🤜 Make the greatest clone army! 😃 Invite Friends for Rewards ⏳ Premium players get +10% Power Tags: Simulator, Clone, Collect, Battle, Troops, Collect, Clicker, Fighting, Power,, Collect, Adventure, Army, Cloning, Bosses, Punch, Arm Wrestle, Clash

Last updated by the developer 2 May 2025, 23:52 UTC.

0
playing (measured 11 Aug 2026, 20:08 UTC)
51,056
lifetime visits
87%
liked (272 👍 / 39 👎)
5,662
favourites (110.9 per 1k visits)
3 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Punch Speed
999 R$
Eight Hatch
599 R$
+4 Pet Equip
399 R$
X2 Wins
299 R$
+2 Pet equip
299 R$
X2 Strength
299 R$
VIP
299 R$
Ultra Luck
299 R$
Premium pass
249 R$
Triple Hatch
249 R$
+100 Pet inv
149 R$
Luck
149 R$
Fast Hatch
99 R$
+50 pet inv
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome34,680 · 0.00% win
Defeat Dungeon · progression1,129 · 0.00% win
Defeat Space · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.