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Hazbin Hotel | Roleplay

Hazbin Hotel | Roleplay

A Roblox experience owned by Hazbin Hotel Roleplay Group!.

RoleplayENHazbin HotelRoleplayMorphs

Hazbin Hotel | Roleplay is a roleplay experience created on 2024-02-03. It has accumulated 7,978,787 lifetime visits and 156,180 favorites. Currently, 52 users are playing. The game holds an 80% like percentage. It features locations from the Hazbin Hotel series, including the hotel, Husk Bar, and various character rooms. VR support is included.

Description (written by the developer; not a statement by this register)

Icon By: @KrystalFoxParakeet Welcome to the Hazbin Hotel! Join to redeem yourself with others and become a better person in hell! ⭐ Like the game and join our group for free morphs! https://www.roblox.com/groups/34827479/Hazbin-Hotel-Roleplay-Group#!/ 🎮 On controller press "R2" to Sprint in game. 😎🎮 VR is supported but it might come with some bugs! 📋Includes: - The Hazbin Hotel! (of course) -- Husk Bar -- Sir Pentious room -- Angel Dust room -- Alastor radio tower -- Charlie's Room -- Alastor's Room -- Lucifer's Room - Vox's computer room - Vee's room - Velvette's dressing room - Overlord's meeting place - Heaven! - And More! 🎭 Roleplay with your friends with the many "roblox-like" morphs! ♥️ By KennyIta and Lilek ✍️ Server Restart = Update! All credits belong to Amazon, Vivziepop, A24, Bento Box Entertainment and all the team behind Hazbin Hotel! If any accessory creators do not wish for their items to appear in the game, we can remove them upon request.

Last updated by the developer 9 Aug 2026, 07:28 UTC.

52
playing (measured 10 Aug 2026, 18:05 UTC)
7,978,787
lifetime visits
80%
liked (6,560 👍 / 1,624 👎)
157,352
favourites (19.7 per 1k visits)
3 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0579first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP 👑
199 R$
RP Advanced Settings
89 R$
Size Changer
75 R$
Flying Ability
75 R$
Voice Changer
59 R$
Custom Emote
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,859,659 · 66.4% win
Visited Hotel! · other1,412,434 · 30.7% win
Morphed! · other1,236,325 · 39.6% win
Visited Heaven! · progression629,674 · 12.5% win
Visited Angel's Room! · other614,989 · 14.0% win
Visited Heaven's Court! · progression493,878 · 11.0% win
Visited Alastor's Room! · other463,046 · 18.1% win
Visited Charlie's and Vaggie's Room! · other414,730 · 11.0% win
Picked up bloxy cola! · collection410,210 · 8.3% win
Visited Sir Pentious's Room! · progression395,296 · 10.3% win
Visited Lucifer's Room! · progression335,446 · 13.9% win
Visited Alastor's Tower! · progression320,171 · 19.4% win
Visited Vee's Room! · other207,344 · 10.4% win
Visited Velvette's Room! · other121,502 · 7.0% win
Visited Overlord's Meeting Place! · other118,860 · 6.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:5380no change
13 Aug 2026, 21:5380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.