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Slendrina In School

Slendrina In School

A Roblox experience owned by Official XD Games.

HorrorENhorrorslendrinaescape

Description (written by the developer; not a statement by this register)

You have to find 7 books but... someone chases you. If you have all books, you have to return to place where you spawned. If you spawned, you have to wait maybe 1 second for game start. !WARNING: This game contain jumpscares and loud noises! This game is for one player. Maybe in future I will add multiplayer. Inspired by D- V- l-o p-e -r s Slendrina games. Thank you D- V- l-o p-e -r for all. (I wroted name in that way because it hashtags it.) Maybe in future I will fix this game (XD) and add more things and mechanics like pathfinding Slendrina. I made this game in one day so there can be some buggs. If you found any bug, please write it on group's wall. Game made by: JanosikXD Updates: 1st update: -Game release. 2nd update: -Added Ending Badge -Added Jumpscare -Fixed Flashlight -You can see collected books number -Added ending (Pretty goofy but I can't do better for now) third update: -Added jumpscare sound

Last updated by the developer 14 Feb 2026, 12:19 UTC.

0
playing (measured 31 Aug 2026, 15:15 UTC)
313
lifetime visits
100%
liked (1 👍 / 0 👎)
2
favourites (6.4 per 1k visits)
3 February 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Escaped from the school. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.