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Easy Obby Fun

Easy Obby Fun

A Roblox experience owned by ManiaPlay.

ObbyENparkoureasy difficultyreward system

Easy Obby Fun is an obby experience created on 2024-02-03. The game has 80,613,482 lifetime visits and 10,865,137 favorites. Currently, 72 players are active. The title holds a 79% like percentage. It features over 110 stages and offers a Magic Carpet reward upon completion. The description highlights frequent updates and accessibility for all ages.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Easy Obby Fun! 🎉 👫 Invite your friends and enjoy 110+ fun and easy obby stages! 🏆 Reach the last stage and unlock your free Magic Carpet reward! ✨ Why play Easy Obby Fun? ✅ Over 110 levels full of fun and challenges 🤩 ✅ Easy for all ages, but super addictive 🔥 ✅ New stages added frequently 🚀 ✅ Win prizes when you finish 🪄 👍 Like the game to support updates! ⭐ Favorite to save and play anytime! 💖 Thanks for playing Easy Obby Fun! Tags: Obby - Parkour - Easy - Mega - Fun - Rainbow

Last updated by the developer 4 Aug 2026, 17:25 UTC.

72
playing (measured 10 Aug 2026, 14:18 UTC)
80,613,482
lifetime visits
79%
liked (4,277 👍 / 1,161 👎)
10,915,817
favourites (135.4 per 1k visits)
3 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1865first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
899 R$
Magic Carpet
599 R$
Speed Coil
250 R$
Gravity Coil
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome52,878,127 · 100.0% win
Stage 10 · progression36,801,856 · 100.0% win
Stage 20 · progression32,651,809 · 100.0% win
Stage 30 · progression28,643,578 · 100.0% win
Stage 40 · progression24,286,101 · 100.0% win
Stage 50 · progression21,377,911 · 87.0% win
Stage 60 · progression19,322,888 · 74.9% win
Stage 70 · progression18,104,946 · 65.0% win
Stage 80 · progression16,993,313 · 60.1% win
Winner! · progression16,923,455 · 50.2% win
Stage 90 · progression1,392,933 · 56.6% win
Stage 100 · progression1,346,439 · 54.6% win
Stage 110 · progression1,281,967 · 51.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7923 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 13:4879no change
12 Oct 2026, 13:4779no change
2 Oct 2026, 13:4679no change
22 Sept 2026, 13:4579no change
12 Sept 2026, 13:3679no change
2 Sept 2026, 13:3479no change
23 Aug 2026, 13:3279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.