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Cart Ride Into Cinnamoroll

Cart Ride Into Cinnamoroll

A Roblox experience owned by 2012k.

SimulatorENcart physicssanrio IPcinnamoroll

Description (written by the developer; not a statement by this register)

Cart ride cart cinnamoroll sanrio

Last updated by the developer 10 May 2026, 18:48 UTC.

0
playing (measured 10 Aug 2026, 20:18 UTC)
124,729
lifetime visits
75%
liked (93 👍 / 31 👎)
508
favourites (4.1 per 1k visits)
3 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
100 R$
K Plush
80 R$
My Melody Plush
80 R$
Teddy Bear
50 R$
Jetpack
50 R$
Heart
30 R$
Heart Ballon
20 R$
Bloxy Cola
10 R$
Pride Flag
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome80,490 · 100.0% win
😵‍💫 · other10,806 · 0.00% win
You are close! · other2,071 · 0.00% win
You reached the end · progression1,157 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.515 August 2026 — 75 % liked4 September 2026 — 76 % liked14 October 2026 — 75 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 13:3775-1
4 Sept 2026, 10:3676+1
15 Aug 2026, 09:0475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.