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[ UPDATE ] TNF

[ UPDATE ] TNF

A Roblox experience owned by GRUPO | TNF.

RoleplayPTpolice roleplayfavela settingPVP combat

[ UPDATE ] TNF is a roleplay experience created on February 3, 2024. The game has accumulated 3,009,801 lifetime visits and 3,897 favorites. It maintains an 87% like percentage. Currently, zero players are active. The description highlights faction-based gameplay involving police units and territory disputes within a Brazilian setting.

Description (written by the developer; not a statement by this register)

Novo Código: TNFUPDATE1 --- TNF - OFICIAL Escolha o seu lado: seja parte de uma das duas facs ou lute pela lei na Polícia Militar (PM) ou na BOPE, uma tropa de elite. Disputar territórios, participar de operações policiais e viver uma experiência da favela de forma intensa e realista. - Suporte total para PC e celular - jogue onde quiser! - Entre no nosso servidor para aproveitar 100% do nosso jogo. Esteja livre para mandar sugestões! TAGS: PVP, BRASIL, JOGO DE ROL, COMPLEXO, RJ, RP, FPS, Morro, TNF, BOPE, Exchange

Last updated by the developer 5 May 2026, 20:12 UTC.

0
playing (measured 10 Aug 2026, 18:19 UTC)
3,009,801
lifetime visits
87%
liked (2,094 👍 / 304 👎)
3,895
favourites (1.3 per 1k visits)
3 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Colete Blindado
230 R$
Colete Balístico Vip
180 R$
Pacote Italiano
130 R$
Minigun
120 R$
PACK FUTURISTA
120 R$
MINIMI
90 R$
Barret -50
65 R$
AR-15 BRASIL
65 R$
FAL
50 R$
SIG
40 R$
G17 RAJADAO
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BEM VINDO · welcome693,231 · 100.0% win
100 Kills · progression689,655 · 57.1% win
1000 Kills · progression853 · 0.00% win
4000 Kills · progression83 · 0.00% win
10000 Kills · progression23 · 0.00% win
25000 Kills · progression7 · 0.00% win
Conhecer um Dono · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:5087no change
14 Aug 2026, 05:4987first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.