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Midnight Cleaners [HORROR]

Midnight Cleaners [HORROR]

A Roblox experience owned by Gorilla Games...

HorrorENmysterylaundromathorror

Midnight Cleaners [HORROR] is a horror experience created on 2024-02-03. It has recorded 24,687,375 lifetime visits and 232,004 favorites. Currently, 14 users are playing. The title holds an 89% like percentage. The experience is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

This takes place before Midnight Market! You are working the midnight shift at your local laundromat, there have been rumors of people being killed throughout the night. Piece together the mystery to find out who the killer really is. LIKE & FAVORITE for more games. 🎁 Join the group for a COOL GORILLA 🦍 🎮 Join the Community Server for updates and Sneak Peaks on Future Games!

Last updated by the developer 2 Feb 2026, 08:00 UTC.

14
playing (measured 10 Aug 2026, 14:20 UTC)
24,687,375
lifetime visits
89%
liked (62,040 👍 / 7,627 👎)
232,184
favourites (9.4 per 1k visits)
3 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:208first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SECRET ENDING] Sniper Rifle
699 R$
Play as the Mystery Man!
650 R$
Play as the Creep!
450 R$
[SECRET ENDING] Uzi
349 R$
Infinite Health
299 R$
Play as the Random Asian Lady!
250 R$
Super Glue
199 R$
Bonk Bat
149 R$
Banana Peel
99 R$
Flash Light
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Canon Ending · progression4,531,485 · 40.6% win
Bad Ending · progression312,403 · 3.9% win
Secret Ending · secret15,254 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8923 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked22 October 2026 — 89 % liked1 November 2026 — 89 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:3489no change
22 Oct 2026, 16:3389no change
12 Oct 2026, 16:3189no change
2 Oct 2026, 16:3089no change
22 Sept 2026, 16:2289no change
12 Sept 2026, 16:2089no change
2 Sept 2026, 16:1989no change
23 Aug 2026, 16:0389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.