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Oof Simulator

Oof Simulator

A Roblox experience owned by Oof Games 2.

SimulatorENsimulatorcombatremaster

Oof Simulator is a simulator experience created on 2018-02-09. It has recorded 1,449,143 lifetime visits and 23,593 favorites. Currently, zero users are playing. The experience holds a 62% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Explore the vast territories of the unknown species of oofs! ⚔️ Attack them with weapons from the shop to gain Oofs, XP, and Oof Points! Use Oof Points to purchase upgraded weapons in the shop! XP will gain you levels, which will unlock new power and oof territories! For more information, see the "Help" option in the menu. UPDATES: ● Stay tuned for more oofs, zones, tools, pets, new features, and other cool things in future updates! 😎 ● See in-game changelogs for more update info! INFORMATION: ● This is the remaster of the original 2018 version! Now greater than ever for the new decade! ● Oof Simulator supports UGC, Rthro, all other R15 avatar types, as well as emotes. ● This game is available for all Roblox-supported devices. 🎮 ● Game designed and scripted by OofGamesLord. ● Merch, ads, and thumbnail designed by 0kTammy. Thank you for over 1 million visits! 👍 and ⭐ to show support to the game! : 〉 Oof Games 2 production. https://www.roblox.com/groups/3788014

Last updated by the developer 18 Jan 2026, 01:33 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
1,449,143
lifetime visits
62%
liked (5,476 👍 / 3,349 👎)
23,589
favourites (16.3 per 1k visits)
9 February 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
395 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome401,648 · 100.0% win
Rare Oof · other11,226 · 88.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3462no change
14 Aug 2026, 12:3362first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

oof-simulator.fandom.com1 active editors · 485 edits
53 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.