Oof Simulator
A Roblox experience owned by Oof Games 2.
SimulatorENsimulatorcombatremaster
Oof Simulator is a simulator experience created on 2018-02-09. It has recorded 1,449,143 lifetime visits and 23,593 favorites. Currently, zero users are playing. The experience holds a 62% like percentage. It is categorized under the simulator genre.
Description (written by the developer; not a statement by this register)
Explore the vast territories of the unknown species of oofs! ⚔️ Attack them with weapons from the shop to gain Oofs, XP, and Oof Points! Use Oof Points to purchase upgraded weapons in the shop! XP will gain you levels, which will unlock new power and oof territories! For more information, see the "Help" option in the menu. UPDATES: ● Stay tuned for more oofs, zones, tools, pets, new features, and other cool things in future updates! 😎 ● See in-game changelogs for more update info! INFORMATION: ● This is the remaster of the original 2018 version! Now greater than ever for the new decade! ● Oof Simulator supports UGC, Rthro, all other R15 avatar types, as well as emotes. ● This game is available for all Roblox-supported devices. 🎮 ● Game designed and scripted by OofGamesLord. ● Merch, ads, and thumbnail designed by 0kTammy. Thank you for over 1 million visits! 👍 and ⭐ to show support to the game! : 〉 Oof Games 2 production. https://www.roblox.com/groups/3788014
Last updated by the developer 18 Jan 2026, 01:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:34 | 62 | no change |
| 14 Aug 2026, 12:33 | 62 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.