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[UPD] SLOPE 🔥

[UPD] SLOPE 🔥

A Roblox experience owned by Lukin Studios.

OtherENendless runnerarcade3D

[UPD] SLOPE 🔥 is an other genre Roblox experience created on 2024-02-04. The title has accumulated 1,079,815 lifetime visits and 3,030 favorites. Currently, zero users are playing. The experience holds a 51% like percentage. The description indicates the game is in beta and encourages group membership for updates and bug reporting.

Description (written by the developer; not a statement by this register)

⚠️Join the group and report bugs if you find any ⚠️ ✨Welcome to Slope, a game that takes lots of precise movement, strategy, and fast thinking. Play to get on leader boards, or for fun! 🔥 👍Make sure to Like and Favorite!⭐ ✅Join the group for updates or to report bugs! - https://www.roblox.com/groups/3116598/doges-epic-club#!/about ⚠️THIS GAME IS IN BETA, EXPECT MANY BUGS ⚠️

Last updated by the developer 27 May 2026, 01:58 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
1,079,815
lifetime visits
51%
liked (1,599 👍 / 1,564 👎)
3,022
favourites (2.8 per 1k visits)
4 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:201first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Death to void · progression347,524 · 14.8% win
Death to a brick · other322,481 · 21.8% win
10 Points · other221,929 · 14.5% win
50 Points · other52,144 · 14.5% win
100 Points · other13,188 · 7.3% win
200 Points · other1,330 · 0.00% win
250 Points · other522 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5114 August 2026 — 51 % liked3 September 2026 — 51 % liked13 September 2026 — 51 % liked3 October 2026 — 51 % liked13 October 2026 — 51 % liked14 August 202613 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 17:4951no change
3 Oct 2026, 17:4851no change
13 Sept 2026, 17:0751no change
3 Sept 2026, 17:0451no change
14 Aug 2026, 14:5351first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.