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Pet Eating Simulator

Pet Eating Simulator

A Roblox experience owned by YellowKittens.

SimulatorENpet collectingsimulatorleaderboard competition

Pet Eating Simulator is a simulator experience created on 2024-02-04. It has recorded 1,872,677 lifetime visits and 17,822 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description mentions codes, gameplay mechanics, and updates, but no specific size or speed metrics are provided in the data.

Description (written by the developer; not a statement by this register)

Welcome to Pet Eating Simulator! Use code "UPDATE4" for 5,000 Coins & 50 Bones! 🌟 Eat food to grow your Pet! ⚔️ Eat other players to win! 💸 Earn coins to get new pets! 🏆 Become the biggest on the leaderboard! 👍Like the game if you enjoy! 💾 Size and Speed don't save after you leave! 10/25/25 🎃New Halloween Egg ✨Bug Fixes JOIN OUR GROUP to unlock AutoFarm!

Last updated by the developer 7 Jan 2026, 02:42 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
1,872,677
lifetime visits
84%
liked (1,648 👍 / 314 👎)
17,809
favourites (9.5 per 1k visits)
4 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Bones
149 R$
Super Magnet
139 R$
2x Coins
110 R$
Auto Hatch
19 R$
Triple Open
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,188,576 · 0.00% win
Reach 1K Size! · progression1,012,893 · 0.00% win
Reach 10K Size! · progression604,051 · 0.00% win
Claim Day 1 Login Reward! · welcome519,888 · 0.00% win
Spin the Wheel 1 Time! · other309,659 · 0.00% win
Reach 100K Size! · progression110,921 · 0.00% win
Spin the Wheel 10 Times! · other29,263 · 0.00% win
Reach 1M Size! · progression6,711 · 0.00% win
Claim Day 7 Login Reward! · other3,858 · 0.00% win
Spin the Wheel 100 Times! · progression1,182 · 0.00% win
Reach 10M Size! · progression46 · 0.00% win
Reach 100M Size! · progression7 · 0.00% win
Reach 1B Size! · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked23 October 2026 — 84 % liked2 November 2026 — 84 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 13:0284no change
23 Oct 2026, 13:0184no change
14 Aug 2026, 10:0884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.