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Ferecks market (Revamped Now!)

Ferecks market (Revamped Now!)

A Roblox experience owned by Team ELP.

HorrorENhorrorsupermarketsurvival

Description (written by the developer; not a statement by this register)

So You Do Some Research On The Internet And You Found Something. You Read It And Heard That The Co Workers Have Gone Missing. So, You Decided To Go Back To This So Called Supermarket Callled Ferecks market. You Came After You Worked There For 10 Years Because You Want To Find The Missing Co Workers. So Will You Survive? (REVAMPED NOW)

Last updated by the developer 24 Nov 2025, 00:08 UTC.

0
playing (measured 20 Aug 2026, 07:00 UTC)
537
lifetime visits
100%
liked (7 👍 / 0 👎)
7
favourites (13.0 per 1k visits)
4 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 07:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Fereck's market · welcome194 · 0.00% win
The End... · progression139 · 0.00% win
Welcome to Fereck's market · welcome35 · 0.00% win
Wow you played the end · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked31 October 2026 — 100 % liked21 August 202631 October 2026
2 measurements spanning 71 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 05:16100no change
21 Aug 2026, 01:18100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.