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[🍀] Lucky Block Race

[🍀] Lucky Block Race

A Roblox experience owned by Lucky Race.

MinigamesENlucky blockcombatrace

Description (written by the developer; not a statement by this register)

A mix of chaos, skill, luck, and combat! 🎲 -- Join our comms ! -- • Open as many lucky blocks as you can before the timer runs out • Get weapons, events, or structures. 🎁 ➜ Some will boost you, others will ruin your game... 💣 1v1, 2v2, or FFA. Once the time is up fight using whatever luck handed you. ⚔️ Win matches to earn gems, unlock lucky block or pickaxe skins, and flex. 💎 For a better experience, set high graphics in settings.

Last updated by the developer 10 Aug 2026, 11:54 UTC.

0
playing (measured 10 Aug 2026, 22:30 UTC)
469,530
lifetime visits
77%
liked (753 👍 / 222 👎)
2,558
favourites (5.4 per 1k visits)
4 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Emeralds
449 R$
VIP
399 R$
Crate Luck +
299 R$
2x Afk Luck
229 R$
Double Daily Reward
199 R$
More Weapons
149 R$
Double Vote
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

! · other76,753 · 100.0% win
E · other76,746 · 100.0% win
C · other76,728 · 100.0% win
A · other76,724 · 100.0% win
R · other76,719 · 100.0% win
Y · other76,712 · 100.0% win
K · other76,696 · 100.0% win
C · other76,674 · 100.0% win
U · other76,662 · 100.0% win
L · other76,639 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked24 October 2026 — 77 % liked14 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:2277no change
13 Sept 2026, 23:4877no change
3 Sept 2026, 23:3777no change
14 Aug 2026, 21:3877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.