Paradise Life π RP
A Roblox experience owned by Playful.
RoleplayENLife SimulationHome BuildingSocial Hangout
Paradise Life π RP is a roleplay experience created on February 4, 2024. The game has accumulated 4,735,079 lifetime visits and 295,527 favorites. It maintains an 80% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
We are REVAMPING the Game and changing the Scale to make it more enjoyable for users Expect WAY more Updates soon! πΊπ Start Creating your Slice of Paradise! π’ Use Code '1kLikes' & 'Paradise' for FREE Rewards! π‘ Own your Dream Home Or High Rise Luxury Apartments! π¨ Decorate, Paint & Design your Dream House with tons of Custom Furniture to choose from! π Dress up your Avatar with Stunning Outfits to show off your Unique Style! π§βπ³ Level Up your Cooking Skills by making delicious Meals for your Friends & Family! π΅ Choose a Job and Earn Cash + Rewards as you Work! π Drive & Own Fun and Fast Cars! π Make New Friends & Explore your Beautiful Island in Paradise! β Premium Players get x2 the Daily Cash! β¨ Join the Playful group for an Extra 15% Bonus on your Daily Cash! π Click the Follow Button to be notified when we release an Update! β€οΈ Thanks for playing! Make sure to give the game a Thumbs up! π Genres: Roleplay, Building, Life Simulation, Hangout, Town & City, Driving
Last updated by the developer 11 Jul 2026, 22:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 02:04 | 80 | no change |
| 14 Aug 2026, 02:02 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.