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Dinosaur Hunter

Dinosaur Hunter

A Roblox experience owned by Catapult Studio.

AdventureENdinosaurshuntingsurvival

Dinosaur Hunter is an adventure experience created on 2024-02-04. It has accumulated 1,381,204 lifetime visits and 5,735 favorites. Currently, 12 users are playing. The game holds a 70% like percentage. The description indicates early access status with restarts equating to updates.

Description (written by the developer; not a statement by this register)

🛠️ EARLY ACCESS | RESTARTS = UPDATES 🦖 Welcome to Dinosaur Hunter! You’ve just arrived on Isla Dinosauria, a mysterious island where dinosaurs have returned after a strange outbreak! Explore the jungles, track giant beasts, and become the island’s top hunter! 🌴⚡ 🔥 Hunt rare dinosaurs, unlock new gear, and survive the island’s dangers! ⭐ Every hunt brings you closer to uncovering the truth behind the outbreak… 👍 Hit Like & Favorite to support the game! 🔔 Turn on Notifications so you never miss an update!

Last updated by the developer 6 Jul 2026, 00:06 UTC.

12
playing (measured 10 Aug 2026, 18:18 UTC)
1,381,204
lifetime visits
70%
liked (1,658 👍 / 717 👎)
6,221
favourites (4.5 per 1k visits)
4 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1810first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thermal Weapons Pack
999 R$
Nightvision Weapons Pack
499 R$
Assault Rifle Weapons Pack
299 R$
Starter Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Isla Dinosauria! · welcome856,449 · 100.0% win
Completed the Caveman Quest · progression537 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked13 September 2026 — 70 % liked23 September 2026 — 70 % liked3 October 2026 — 70 % liked13 October 2026 — 70 % liked23 October 2026 — 70 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:3770no change
13 Oct 2026, 15:3670no change
3 Oct 2026, 15:3570no change
23 Sept 2026, 15:3570no change
13 Sept 2026, 15:1670no change
3 Sept 2026, 15:0870no change
24 Aug 2026, 13:0370no change
14 Aug 2026, 13:0270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.