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Desk Job [3]

Desk Job [3]

A Roblox experience owned by RushioLCO.

AdventureENnarrativeoffice simulationinspired by The Stanley Parable

Description (written by the developer; not a statement by this register)

You're working overtime at your company, who specialize in producing and selling wearable rocks. Play the prequal: https://www.roblox.com/games/9873919397/RushioLCO Cutscenes and sound ques work best with low ping. This game was inspired by The Stanley Parable.

Last updated by the developer 21 Mar 2026, 00:57 UTC.

0
playing (measured 12 Aug 2026, 18:38 UTC)
3,913
lifetime visits
98%
liked (134 👍 / 3 👎)
147
favourites (37.6 per 1k visits)
4 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Definitely Legit
1,111 R$
Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Truckload · other350 · 0.00% win
Projector · secret306 · 0.00% win
Justice · other284 · 0.00% win
Wrath · other239 · 0.00% win
Confrontation · progression213 · 0.00% win
Forgotten · secret153 · 0.00% win
Shattered · other121 · 0.00% win
Blackout · progression103 · 0.00% win
Reverie · other100 · 0.00% win
Roundabout · other91 · 0.00% win
Trapped · other84 · 0.00% win
Sinned · other58 · 0.00% win
Secret · secret20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9818 August 2026 — 98 % liked17 September 2026 — 98 % liked7 October 2026 — 98 % liked18 August 20267 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 08:0598no change
17 Sept 2026, 04:3098no change
18 Aug 2026, 04:0298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.