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Boys Vs Girls! [πŸŒ€]

Boys Vs Girls! [πŸŒ€]

A Roblox experience owned by Boys v Girls.

Fighting & PvPENteam-based combatupgrade mechanicsUGC rewards

Boys Vs Girls! [πŸŒ€] is a fighting-pvp Roblox experience created on 2024-02-04. The game has accumulated 4,613,283 lifetime visits and 975,503 favorites. Currently, zero players are active. The title holds a 69% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

βš”οΈ Fight the opposing team try to get the most points! 🌟 Get Coins from eliminating enemies πŸ›’ Use Coins to upgrade your player! πŸŽ‰ Give a like and favorite for more updates! πŸ‘– Free UGC Limiteds in game!

Last updated by the developer 30 Jan 2026, 16:35 UTC.

0
playing (measured 10 Aug 2026, 19:01 UTC)
4,613,283
lifetime visits
69%
liked (2,110 πŸ‘ / 963 πŸ‘Ž)
975,478
favourites (211.4 per 1k visits)
4 February 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Ultra Luck!
599 R$
Open x5 Eggs!
499 R$
Super Luck!
499 R$
Flying Cloud
399 R$
Open x3 Eggs!
349 R$
x2 Health!
299 R$
x2 Kills
279 R$
Luck
249 R$
Fast Open Eggs!
249 R$
Double Points
249 R$
x2 Map Votes
199 R$
Auto Open Eggs!
199 R$
Remove Ads!
99 R$
Speed Coil
99 R$
Gravity Coil
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome2,858,138 Β· 0.00% win
Meet the Owner! Β· other4,234 Β· 0.00% win
Winner! Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.