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Turkey Time [HORROR]

Turkey Time [HORROR]

A Roblox experience owned by Star Studio IX.

HorrorENhorrorescapefarm

Description (written by the developer; not a statement by this register)

🦃 You took a job at Joe’s farm... But nobody warned you about the turkey with a grudge. It’s fast. It’s angry. It’s absolutely unhinged. Can you escape before you become stuffing? 💀 Scream, run, hide — and maybe cry a little. ⭐ Premium players run 25% faster (not enough, honestly) 👍 Like and favorite or the turkey finds your IP. ✨ Inspired by Residence Massacre, Claus Carnage, and Weird Strict Dad

Last updated by the developer 23 Jul 2025, 20:25 UTC.

0
playing (measured 12 Aug 2026, 17:48 UTC)
94,507
lifetime visits
74%
liked (174 👍 / 62 👎)
1,355
favourites (14.3 per 1k visits)
5 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lives
89 R$
VIP
89 R$
Extra Battery
49 R$
Faster Sprint
49 R$
Extra Hunger Resistance
49 R$
Extra Stamina
49 R$
Extra Sanity
49 R$
Brighter Flashlight
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome55,339 · 0.00% win
You Died! · progression10,856 · 0.00% win
Tractor Ending · progression1,545 · 0.00% win
Military Ending · progression1,092 · 0.00% win
Cannon Ending · progression794 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked25 August 2026 — 74 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:4874no change
15 Aug 2026, 11:3574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.