NPC's are becoming smart! Laser Gun!
A Roblox experience owned by Random Creation's!.
RoleplayENinteractive storymultiple endingsdialogue choice
NPC's are becoming smart! Laser Gun! is a roleplay experience created on 2024-02-05. It has 5,006,568 lifetime visits, 2,602 favorites, and a 68% like percentage. One player is currently active. The game features fifty endings and includes multiplayer mode rework notes.
Description (written by the developer; not a statement by this register)
Carl after all this time as finally picked up the Gun! 👍 But plot twist.. it's a laser gun this time! 😯 But he also wants a fight after you made fun of him of not able to pick up the gun! What path will you choose? 🤔 [MULTIPLAYER MODE IS BEING REWORKED! WILL RETURN SOON!] 📌NOTE: If your looking for any Chat Lines, click on the gear icon on the bottom left, you will see some chat lines on your right to say to carl! (you can also view your endings and turn off music!)' Currently there is FIFTY endings in the game so far, there will be more updates soon! COPYRIGHT: 🔊 There is copyrighted music in the game, but you can turn off copyright music in settings. Credits can be found in the INFO Tab at the game menu. 📃 (btw there might be some bugs) OH MY GOD GROOVYDOMINOES52 ACTUALLY JUST PLAYED THIS THANK YOU SO MUCH!!!!! something is wrong.. what though..?
Last updated by the developer 7 Jun 2026, 17:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.