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Every Second You Get +1 Jump Power

Every Second You Get +1 Jump Power

A Roblox experience owned by BFTH UGC.

ObbyENincremental growthtower climbclicker/idle hybrid

Description (written by the developer; not a statement by this register)

Welcome to Every Second You Get +1 Jump Power! Climb the Tower, Gain Wins! Roblox Premium Benefits: x1.5 Jump Power and Daily Premium Rewards! Join "BFTH UGC" to unlock the daily group rewards & benefits! https://www.roblox.com/groups/33713067/BFTH-UGC Invite your friends and get a boost! If you enjoy this game leave a like and favorite! You can give us feedback and report bugs on our community wall. Tags: jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower, Colorful, Super, Speed, Fun, Fly, walkspeed, Race, Clicker, Idle, Win, Faster, Platformer

Last updated by the developer 25 Mar 2024, 09:10 UTC.

0
playing (measured 11 Aug 2026, 12:48 UTC)
2,754
lifetime visits
57%
liked (21 👍 / 16 👎)
11
favourites (4.0 per 1k visits)
5 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
24,000 R$
Rainbow Carpet
999 R$
Grappling Hook
699 R$
3x Eggs
399 R$
4+ Pets Storage
299 R$
x2 WINS
250 R$
10+ Inventory Storage
199 R$
Hoverboard
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

250 WINS! · progression232 · 0.00% win
Met the owner! · social96 · 0.00% win
500 WINS · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.