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Defeat The Enemy Simulator!

Defeat The Enemy Simulator!

A Roblox experience owned by The RPG Games Studio.

RacingENRPGSimulatorFantasy

Description (written by the developer; not a statement by this register)

🗡️Defeat Mobs, Buy Swords, and Buy Amors Defeat The Enemy Simulator game is like a RPG Game is a unique flip to Classic RPG games on Roblox. 🥾Sell Armors ⚔️Sell Swords 🗺️Explore Maps 🔎Explore Worlds ✨Parkour 🌀Enter Portals 🧪Buy Potion 🛠️ Craft Sword/Armor Back Ground Music (Credit to Helmet Heroes) You can Turn off the Game Music. But you can't turn off the Game Sound Effects. ⚠️We banned Cheaters Premium Benefits - 2x Drop rate - 1.5x XP - +500 Health - +150 Stamina - +22 Speed 🔔Don't Forget to Follow and Like the Game for more Update🔔 Tags: RPG, Simulator, Dungeon, Fighting, Monster, Level, Farming, Weapon, Sword, Armor, Potion ❤️Thanks for Playing!.

Last updated by the developer 29 May 2026, 16:27 UTC.

0
playing (measured 12 Aug 2026, 02:00 UTC)
466
lifetime visits
65%
liked (13 👍 / 7 👎)
14
favourites (30.0 per 1k visits)
6 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
399 R$
Rainbow Trail
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome82 · 0.00% win
Bandit Leader · secret29 · 0.00% win
Rebel Boss · progression13 · 0.00% win
GrassMonster Boss · progression8 · 0.00% win
Ghost Boss · progression1 · 0.00% win
Zombie Boss · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.