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Grabpack {map coming soon}

Grabpack {map coming soon}

A Roblox experience owned by jet_TV studio.

Social & hangoutENbetasocialtoy

Grabpack {map coming soon} is a social-hangout experience created on 2024-02-06. The game has recorded 2,698,875 lifetime visits and 1,443 favorites. Currently, 0 users are playing. The experience holds a 61% like percentage. The description notes it is a beta version with adjusted item sizes and sound effects.

Description (written by the developer; not a statement by this register)

Although it is a beta version, GrabPack works well - Playing with Grabpack with people - oooooooooooh thank you thank you thank you thank you thank you! - The size of the dogday sign and various toys has been adjusted (be careful of the sound of the sign🤣) - Shutdown = Update -

Last updated by the developer 20 Feb 2025, 09:38 UTC.

0
playing (measured 11 Aug 2026, 13:23 UTC)
2,698,875
lifetime visits
61%
liked (149 👍 / 97 👎)
1,443
favourites (0.5 per 1k visits)
6 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

smiling critters plush pack
400 R$
boxy boo jumping plush
86 R$
mommy long legs plush
75 R$
huggy plush
75 R$
hoppy plush
72 R$
dogday plush
72 R$
catnap plush
72 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you find catnap and radio · collection262,812
you what? cat?! · other123,143
hello! nice to meet you! · welcome715

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.