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[UPDATE] Finish Before The World Ends [OBBY]

[UPDATE] Finish Before The World Ends [OBBY]

A Roblox experience owned by TPOC Studios.

ObbyENobstacle courseparkourmulti-world

The experience [UPDATE] Finish Before The World Ends [OBBY] is an obby game created on 2024-02-06. It has accumulated 15,231,610 lifetime visits and 19,798 favorites. Currently, zero users are playing. The title holds a 57% like percentage. The description notes three worlds and eight trails with distinct gameplay mechanics.

Description (written by the developer; not a statement by this register)

🏃 Make the world disappear one leap at a time! 🌎 3 worlds [New World, Moon] ✨ 8 trails, 8 different gameplays This is our first game, we hope you'll enjoy it! 👍

Last updated by the developer 16 Dec 2025, 13:07 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
15,231,610
lifetime visits
57%
liked (12,078 👍 / 9,235 👎)
19,793
favourites (1.3 per 1k visits)
6 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Mode
800 R$
World Pass
350 R$
Double Jump
250 R$
2x Money
200 R$
2x Luck
200 R$
Gravity Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finish World 1 with void trail · progression962,747 · 100.0% win
Finish World 2 with void trail · progression167,441 · 100.0% win
Finish World 1 with moon trail · progression17,266 · 0.00% win
Finish World 1 with gold trail · progression12,501 · 0.00% win
Finish World 1 with slime trail · progression11,188 · 0.00% win
Finish World 1 with ruby trail · progression10,383 · 0.00% win
Finish World 1 with diamond trail · progression10,280 · 0.00% win
Finish World 2 with moon trail · progression10,166 · 0.00% win
Finish World 2 with slime trail · progression7,176 · 0.00% win
Finish World 1 with fire trail · progression6,512 · 0.00% win
Finish World 2 with gold trail · progression6,035 · 0.00% win
Finish World 2 with diamond trail · progression4,820 · 0.00% win
Finish World 2 with ruby trail · progression4,745 · 0.00% win
Finish World 2 with fire trail · progression4,082 · 0.00% win
Finish World 1 with ice trail · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5713 August 2026 — 57 % liked2 September 2026 — 57 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0557no change
13 Aug 2026, 17:4757first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.