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[0.2.3 MOBILE UPDATE] Odyssey

[0.2.3 MOBILE UPDATE] Odyssey

A Roblox experience owned by swaggimus.

SimulatorENsurvivaldrivingunfinished

[0.2.3 MOBILE UPDATE] Odyssey is a simulator experience created on 2024-02-06. The game records 15,082,108 lifetime visits and 65,152 favorites. Currently, 29 users are playing. The title holds a 79% like percentage. The description notes the experience is unfinished and may contain bugs.

Description (written by the developer; not a statement by this register)

A game about driving and surviving. A list of controls can be found in-game. GAME IS UNFINISHED AT THE MOMENT PLEASE EXPECT BUGS AND MISSING FEATURES

Last updated by the developer 15 May 2026, 16:39 UTC.

29
playing (measured 10 Aug 2026, 19:45 UTC)
15,082,108
lifetime visits
79%
liked (15,388 👍 / 4,099 👎)
65,916
favourites (4.4 per 1k visits)
6 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:4535first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slower Hunger
59 R$
Custom Radio Songs
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach 10000M · progression186 · 1.0% win
Reach 25000M · progression36 · 0.10% win
Reach 50000M · progression14 · 0.10% win
Reach 100000M · progression4 · 0.00% win
Reach 200000M · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:3179no change
12 Oct 2026, 18:2379no change
2 Oct 2026, 18:2179no change
22 Sept 2026, 18:1979no change
12 Sept 2026, 18:1579no change
2 Sept 2026, 18:0779no change
23 Aug 2026, 17:5079no change
13 Aug 2026, 17:4979first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.