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[0.2.3 MOBILE UPDATE] Odyssey

[0.2.3 MOBILE UPDATE] Odyssey

A Roblox experience owned by swaggimus.

SimulatorENsurvivaldrivingunfinished

[0.2.3 MOBILE UPDATE] Odyssey is a simulator experience created on 2024-02-06. The game records 15,082,108 lifetime visits and 65,152 favorites. Currently, 29 users are playing. The title holds a 79% like percentage. The description notes the experience is unfinished and may contain bugs.

Description (written by the developer; not a statement by this register)

A game about driving and surviving. A list of controls can be found in-game. GAME IS UNFINISHED AT THE MOMENT PLEASE EXPECT BUGS AND MISSING FEATURES

Last updated by the developer 15 May 2026, 16:39 UTC.

29
playing (measured 10 Aug 2026, 19:45 UTC)
15,082,108
lifetime visits
79%
liked (15,388 👍 / 4,099 👎)
65,916
favourites (4.4 per 1k visits)
6 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:4535first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slower Hunger
59 R$
Custom Radio Songs
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach 10000M · progression186 · 1.0% win
Reach 25000M · progression36 · 0.10% win
Reach 50000M · progression14 · 0.10% win
Reach 100000M · progression4 · 0.00% win
Reach 200000M · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:3179no change
12 Oct 2026, 18:2379no change
2 Oct 2026, 18:2179no change
22 Sept 2026, 18:1979no change
12 Sept 2026, 18:1579no change
2 Sept 2026, 18:0779no change
23 Aug 2026, 17:5079no change
13 Aug 2026, 17:4979first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.