Grand School Escape
A Roblox experience owned by Silly Willy Games.
HorrorENschool horrorobbyescape
Grand School Escape is a horror experience created on 2024-02-06. It has 26,364,508 lifetime visits and 1,048,146 favorites. Currently, 89 users are playing. The like percentage is 56. Updates include lobby additions, shop items, and daily rewards.
Description (written by the developer; not a statement by this register)
Listen to the teacher. Don't run away. Don't argue. Don't doubt. Nothing will happen to you. Listen to the teacher. New lobby update is here!💝 update v1.9: - Add lobby location - Add titles update v1.8: New fun items in the shop: - Taser: shock your friends gently - Grappling hook: move like spider-guy - Food-bazooka: feed your friends without limits - Staff of telekinesis: help other players or throw them into the pit update v1.7: - Free daily reward chest - The mechanics of apples have been changed. Now they can be collected over multiple playthroughs. When all apples are collected, you receive a permanent damage boost in boss fights. - Bug fixes and improvements tags: obby, parkour, escape, adventure, fun, school, platformer, scary, monster, run, easy, challenge, puzzle, maze, survival, action, quest
Last updated by the developer 7 Jul 2026, 06:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:02 | 51 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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