Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Cardblox Show

The Cardblox Show

A Roblox experience owned by The Cardblox Show.

Social & hangoutENtalk showsocial hangoutcardblox

Description (written by the developer; not a statement by this register)

Welcome to The Desk! This is where all of The Cardblox Show talk shows will be hosted, by yours truly, Quid_y! (CLICK TO SIT!!!) CREDITS: Scripting: rrc_dev, Bhindism, BertIsSuperCoolTTV, lucasgamersurvive, BopperDuppet Animation: rrc_dev, Quid_y Modeling/Building: Quid_y Art: EVERYONE!! Hover over drawings to see who the wonderful artist behind them is C:

Last updated by the developer 11 Aug 2026, 07:37 UTC.

0
playing (measured 12 Aug 2026, 22:05 UTC)
1,980
lifetime visits
95%
liked (19 👍 / 1 👎)
39
favourites (19.7 per 1k visits)
7 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:054first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2000 Robux Pass
2,000 R$
1000 Robux Pass
1,000 R$
550 Robux Pass
550 R$
500 Robux Pass
500 R$
250 Robux Pass
250 R$
200 Robux Pass
200 R$
150 Robux Pass
150 R$
100 Robux Pass
100 R$
50 Robux Pass
50 R$
25 Robux Pass
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome307 · 0.00% win
Slam Dunk! · other58 · 0.00% win
Early Access · other28 · 0.00% win
You Came to the First Show! · welcome26 · 0.00% win
Easter 2026 · collection20 · 0.00% win
Easter 2025 · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9518 August 2026 — 95 % liked28 August 2026 — 95 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 22:3295no change
18 Aug 2026, 22:0795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.