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Grabpack playground!

Grabpack playground!

A Roblox experience owned by Multi Dimension Studio.

Sandbox & buildingENphysics toysandboxsilly humor

Grabpack playground! is a sandbox-building experience created on 2024-02-07. The game has accumulated 672,291 lifetime visits and 468 favorites. Currently, zero users are playing. The title holds a 55% like percentage. The description highlights interactive elements such as a grabpack, a duck, and a train.

Description (written by the developer; not a statement by this register)

This silly device is called a grabpack. Play around with it! See what it can do... Be safe and have fun! you can sit on the duck btw added cool train thingie Purple hand. It go launch Flare hand go kabloie grabbag grabby bag bag None of the injuries caused with this device is my fault. If you get hurt from this. Oh noes bad for you. (joke)

Last updated by the developer 10 Oct 2025, 08:18 UTC.

0
playing (measured 11 Aug 2026, 03:49 UTC)
672,291
lifetime visits
55%
liked (181 👍 / 150 👎)
468
favourites (0.7 per 1k visits)
7 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

teleport hand (Thanks)
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

scary green hand · other130,464 · 0.00% win
parkour · other67,715 · 0.00% win
now u see it · secret59,767 · 0.00% win
awesome jump · other34,871 · 0.00% win
monke · other31,538 · 0.00% win
Hello... · welcome5,794 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:4755no change
14 Aug 2026, 18:4555first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.