Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[V0.12] Reverse Tower Defense

[V0.12] Reverse Tower Defense

A Roblox experience owned by Aerial Drone Operators.

Tower defenseENreverse tower defensebot opponentstrategy

Description (written by the developer; not a statement by this register)

Build: Alpha(?) Version: Read Title for now. RTD, also known as Reverse Tower Defense, is a Game that's based off of Tower Defense Games, but it has a Major difference. Instead of placing Towers, you send enemies. How does that work? A Bot has been made that can Place Down towers of many types, each having a specific purpose or usage, and then it is up to you to send enemies to counteract the Bot, defeating the Bot and finally winning the game. You are considered the Antagonist (Traitor) that will take over this TD World, so plan correctly. Known Bugs: - More than one, idk. Amount of Towers: 13 (1 of them has 1 Extra Upgrade, so 14?) Amount of Enemies: 13

Last updated by the developer 7 Feb 2025, 12:09 UTC.

0
playing (measured 18 Aug 2026, 15:38 UTC)
667
lifetime visits
78%
liked (14 👍 / 4 👎)
14
favourites (21.0 per 1k visits)
7 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1 Time Motivation
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!!! · welcome252 · 100.0% win
A Winner is You! · progression71 · 0.00% win
A Winner is You Deluxe! · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.