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Need More Love

Need More Love

A Roblox experience owned by Plehlowla's Studio.

RoleplayENromancemultiple endingsquest system

Need More Love is a roleplay experience created on February 7, 2024. The game currently has 19 players online. It has accumulated 12,142,293 lifetime visits, 367,458 favorites, and a 78% like percentage. The description mentions Valentine's Day themes and multiple endings.

Description (written by the developer; not a statement by this register)

Its Valentine's Day and you got to impress your girlfriend, but you forgot to prepare a gift, you scramble to get her something, but it won't be easy.... | ENDINGS | -------------- GOOD ENDING BREAK UP ENDING FATHER'S BLESSING ENDING WITCH'S CURSE ENDING MISSING ENDING GAMER ENDING JAIL ENDING (REVMAPED) | WHAT'S NEW | ------------------- - Added Level and Quest system. You will get daily quest to complete each day to earn xp and level up! LEAVE A LIKE👍AND FAVORITE⭐THE GAME FOR MORE UPDATES!! - Rework on endings to allow restart rather than having to rejoin the game every time Credit: Game Icon / Thumbnail - soliumi Car Dealership / Mall Builder - Eknomm IF YOU FIND ANY ISSUES / BUGS. PLEASE LET ME KNOW IN THE GROUP OR LINKS BELOW. PLEASE BE PATIENT WITH UPDATES, SOLO DEV : )

Last updated by the developer 25 Jan 2026, 14:08 UTC.

19
playing (measured 10 Aug 2026, 15:01 UTC)
12,142,293
lifetime visits
78%
liked (15,646 👍 / 4,486 👎)
368,015
favourites (30.3 per 1k visits)
7 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Money
399 R$
Custom Girlfriend / Boyfriend
199 R$
Super Buy
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished the game · progression1,747,525 · 49.0% win
Jail · other849,415 · 35.6% win
Break Up · other195,801 · 4.2% win
Witch's Curse · other174,162 · 2.7% win
Missing · other152,477 · 2.3% win
Father's Blessing · other61,202 · 1.1% win
GAMER · other43,648 · 0.80% win
1 Million Visit · other22,132 · 0.00% win
Tester · other2,834 · 0.00% win
Played on Valentine's Day February 14 2024 · other695 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0478no change
13 Aug 2026, 19:0378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.