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Need More Love

Need More Love

A Roblox experience owned by Plehlowla's Studio.

RoleplayENromancemultiple endingsquest system

Need More Love is a roleplay experience created on February 7, 2024. The game currently has 19 players online. It has accumulated 12,142,293 lifetime visits, 367,458 favorites, and a 78% like percentage. The description mentions Valentine's Day themes and multiple endings.

Description (written by the developer; not a statement by this register)

Its Valentine's Day and you got to impress your girlfriend, but you forgot to prepare a gift, you scramble to get her something, but it won't be easy.... | ENDINGS | -------------- GOOD ENDING BREAK UP ENDING FATHER'S BLESSING ENDING WITCH'S CURSE ENDING MISSING ENDING GAMER ENDING JAIL ENDING (REVMAPED) | WHAT'S NEW | ------------------- - Added Level and Quest system. You will get daily quest to complete each day to earn xp and level up! LEAVE A LIKE👍AND FAVORITE⭐THE GAME FOR MORE UPDATES!! - Rework on endings to allow restart rather than having to rejoin the game every time Credit: Game Icon / Thumbnail - soliumi Car Dealership / Mall Builder - Eknomm IF YOU FIND ANY ISSUES / BUGS. PLEASE LET ME KNOW IN THE GROUP OR LINKS BELOW. PLEASE BE PATIENT WITH UPDATES, SOLO DEV : )

Last updated by the developer 25 Jan 2026, 14:08 UTC.

19
playing (measured 10 Aug 2026, 15:01 UTC)
12,142,293
lifetime visits
78%
liked (15,860 👍 / 4,590 👎)
375,138
favourites (30.9 per 1k visits)
7 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Money
399 R$
Custom Girlfriend / Boyfriend
199 R$
Super Buy
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished the game · progression1,792,312 · 39.0% win
Jail · other882,354 · 28.5% win
Break Up · other198,032 · 1.3% win
Witch's Curse · other175,424 · 1.1% win
Missing · other153,811 · 0.70% win
Father's Blessing · other61,741 · 0.20% win
GAMER · other44,055 · 0.20% win
1 Million Visit · other22,132 · 0.00% win
Tester · other2,834 · 0.00% win
Played on Valentine's Day February 14 2024 · other695 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked1 November 2026 — 78 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:3378no change
22 Oct 2026, 19:3078no change
12 Oct 2026, 19:2178no change
2 Oct 2026, 19:1878no change
22 Sept 2026, 19:1578no change
12 Sept 2026, 19:0778no change
2 Sept 2026, 19:0578no change
23 Aug 2026, 19:0478no change
13 Aug 2026, 19:0378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.