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Build to Survive Ultimate

Build to Survive Ultimate

A Roblox experience owned by Ultimate Stamper Building Games.

SurvivalENbase buildinghorde survivaltower defense

Build to Survive Ultimate is a survival experience created on 2018-02-11. It currently has 131 players and 13,733,465 lifetime visits. The game holds 20,933 favorites and maintains a 77% like percentage. Players build bases to survive monster waves, earning points for shop items.

Description (written by the developer; not a statement by this register)

Build a base to survive the monsters! Monster waves spawn every minute. Your goal? Build a base to survive! Surviving each round earns you points, which can then be spent on items in the shop. Build to Survive Ultimate is based on classic Roblox Build to Survive games. It's also apart of my ultimate game building series, featuring the same building system. That means features like team building, save slots, tons of models/parts, and the configure/wiring tools are here! This game is sure to bring back nostalgia from earlier BTS games on Roblox! Checkout Welcome to Roblox Building Ultimate here for just the sandbox aspect of the game with no monsters! https://www.roblox.com/games/2785023050/WTRBU Each monster you kill earns you a point. Surviving each round earns you 5 points. Points may also be purchased in game. Please give a like and favorite if you enjoy the game, it really helps! 👍 This game works on mobile but is best played on PC.

Last updated by the developer 4 Jul 2026, 05:08 UTC.

68
playing (measured 21 Aug 2026, 20:54 UTC)
13,764,884
lifetime visits
77%
liked (4,802 👍 / 1,462 👎)
21,109
favourites (1.5 per 1k visits)
11 February 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

636865.510 August 2026 — 63 players21 August 2026 — 68 players10 August 202621 August 2026
2 measurements spanning 11 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–69 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5468+5
10 Aug 2026, 16:3263first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Health!
75 R$
Claymore Sword
50 R$
Regen Coil
50 R$
Speed Coil
50 R$
Gravity Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,667,020 · 72.6% win
a · other135 · 0.00% win
b · other80 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7713 August 2026 — 77 % liked21 August 2026 — 77 % liked23 August 2026 — 77 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:2277no change
21 Aug 2026, 20:5477no change
13 Aug 2026, 18:2077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.