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Jetpack Fly Race

Jetpack Fly Race

A Roblox experience owned by Take Flight Games.

TycoonENclickerracepets

Jetpack Fly Race is a tycoon experience created on 2024-02-08. It has accumulated 1,406,679 lifetime visits and 82,801 favorites. The title holds a 96% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

Welcome To Jetpack Fly Race! Race Other Players To Earn Wins And Unlock Jetpacks! Updates Every Week! How To Play: 👆Tap / Clicker To Train, 🏆 Race To Collect Wins And Jetpacks, 🐶 Unlock Cute Pets, 🌎 Get To The Top Of The Leaderboards! 🎖️ PREMIUM Players Get An Increase Of 20% For Wins And Jetpack Speed!

Last updated by the developer 3 Jul 2026, 17:30 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
1,406,679
lifetime visits
96%
liked (6,637 👍 / 284 👎)
82,778
favourites (58.8 per 1k visits)
8 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10 Pet Equip
699 R$
+5 Pet Equip
449 R$
x6 Eggs Open
399 R$
x3 Eggs Open
299 R$
Double Wins
249 R$
VIP (OP!)
189 R$
+2 Pet Equip
149 R$
Double Strength
149 R$
Instant Open
129 R$
Skip Countdown
99 R$
Auto Open
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome997,194 · 0.00% win
Defeated Scarecrow! · progression183,165 · 0.00% win
Defeated Octopus! · progression23,989 · 0.00% win
Defeated Insect! · progression133 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:3296no change
14 Aug 2026, 12:4896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.