[GEM SHOP] Red Star Clicking Simulator 🔴⭐
A Roblox experience owned by Rede's Clothing!.
Clicker & idleENclickersimulatorupgrades
Description (written by the developer; not a statement by this register)
🌟Welcome to Red Star Clicking Simulator! 🌟 Red Star Clicking Simulator is a simple but addictive game where you click on red stars to earn points. The more stars you click, the faster you level up and the more points you earn per click. You can use your points to buy upgrades that will help you click faster and earn more points. 💪 The game is easy to learn but hard to master. There are a number of different strategies you can use to maximize your points, and the best strategy will vary depending on your level and the upgrades you have purchased. ⏰ Red Star Clicking Simulator is a great way to pass the time and challenge yourself. It's also a lot of fun, and you'll be surprised at how addictive it can be. 🎮 Here are some of the features of Red Star Clicking Simulator * Simple and addictive gameplay * A variety of upgrades and pets to purchase * A challenging and rewarding experience * A great way to pass the time Controls: Shift = Run EXPLOIT = Ban Have Fun!
Last updated by the developer 15 Mar 2024, 20:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.