Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Thieves In The House

Thieves In The House

A Roblox experience owned by Terrapeak Studios.

Social & hangoutENstealthteam-basedasymmetric

Description (written by the developer; not a statement by this register)

This is a heavily inspired version of Thieves in the House, originally made by HealthyChoices. Do not consider this a remake, as we've added our own mechanics to it in an attempt to modernize it while keeping the original feel. The idea is simple: there are 2 teams, thieves and home owners. Homeowners must stop the thieves from stealing. Thieves blend in with their surroundings and must use that to hide from the home owners. With the money you steal/protect you get to purchase items to help you in the next round. Premium users get 25% more money when winning. Join the Terrapeak and Astrowork Studios groups for extra money when joining the game! InfernoAmaruq - building & head scripter Chillgamer5 - building & scripter

Last updated by the developer 2 Apr 2025, 15:44 UTC.

0
playing (measured 20 Aug 2026, 17:20 UTC)
671
lifetime visits
90%
liked (18 👍 / 2 👎)
47
favourites (70.0 per 1k visits)
9 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Survivors will be shot again · progression5 · 0.00% win
Invisible · progression3 · 0.00% win
The Hunter · progression1 · 0.00% win
King of Thieves · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.