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balls!

balls!

A Roblox experience owned by funny ball game.

SimulatorENmergecollectionincremental

Description (written by the developer; not a statement by this register)

⚠ game is a wip and isn't finished yet, there may potentially be bugs and some stuff is yet to be implemented/finished :p ⚪+⚪=🔵 the game is simple, merge balls to discover different balls. 🔵 there are lots of different ball variants so good luck finding them all lol. ⚠ this game does not save ANY data, if the server closes all balls from the server are forgotten. 🔼 premium players boost ball multiplier by 0.2x, having friends in server increases it by 0.1x per friend. join the community server below if you wish to report bugs, give feedback/suggestions or just keep up to date with the game :3

Last updated by the developer 20 Feb 2026, 17:05 UTC.

0
playing (measured 17 Aug 2026, 11:05 UTC)
261,667
lifetime visits
69%
liked (593 👍 / 272 👎)
2,024
favourites (7.7 per 1k visits)
9 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

a
100,000 R$
+2 Ball multiplier
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to balls · welcome137,607 · 0.00% win
reached ball 10 · progression100,244 · 0.00% win
reached ball 15 · progression47,181 · 0.00% win
partner in crime · social14,561 · 0.00% win
reached ball 20 · progression4,861 · 0.00% win
met the owner (that's me) · other449 · 0.00% win
Played for 30 Minutes! · progression0 · 0.00% win
Played for 1 Hour · other0 · 0.00% win
Played for 10 Hours · other0 · 0.00% win
Merge The Mystery Ball · collection0 · 0.00% win
Unlocked Ball 25 · collection0 · 0.00% win
Unlocked Ball 30 · collection0 · 0.00% win
Unlocked Ball 50 · collection0 · 0.00% win
Played for 5 Hours · other0 · 0.00% win
Plinko Addict · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6917 August 2026 — 69 % liked27 August 2026 — 69 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:0669no change
17 Aug 2026, 11:0569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.