balls!
A Roblox experience owned by funny ball game.
SimulatorENmergecollectionincremental
Description (written by the developer; not a statement by this register)
⚠ game is a wip and isn't finished yet, there may potentially be bugs and some stuff is yet to be implemented/finished :p ⚪+⚪=🔵 the game is simple, merge balls to discover different balls. 🔵 there are lots of different ball variants so good luck finding them all lol. ⚠ this game does not save ANY data, if the server closes all balls from the server are forgotten. 🔼 premium players boost ball multiplier by 0.2x, having friends in server increases it by 0.1x per friend. join the community server below if you wish to report bugs, give feedback/suggestions or just keep up to date with the game :3
Last updated by the developer 20 Feb 2026, 17:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 11:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 11:06 | 69 | no change |
| 17 Aug 2026, 11:05 | 69 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.