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🍚 NEED MORE RICE 🍚

🍚 NEED MORE RICE 🍚

A Roblox experience owned by Koyin Interactive.

AdventureENnarrativespeedrunmeme

NEED MORE RICE is an adventure experience created on 2024-02-10. It has accumulated 1,779,206 lifetime visits and holds 4,420 favorites. The current like percentage stands at 56, with one user playing now. The description notes five endings and objectives, citing inspiration from NEED MORE HEAT.

Description (written by the developer; not a statement by this register)

Insane Lore: It's finally Friday and there's a field trip to the Big Monkey Zoo today at school! But just when you try to leave for school your dad stops you and says that you are eating too less rice for breakfast. FINALLY UPDATED [Update 2.0] - 5 endings now! 🍚 - Complete objectives ✅ - Speedrun the game ⌛ - Cutscenes 👍 - RICEEE 🍚 - more ricee - prob more rice? heavily inspired by NEED MORE HEAT, and games of the similar genre

Last updated by the developer 11 Feb 2026, 12:28 UTC.

1
playing (measured 11 Aug 2026, 07:36 UTC)
1,779,206
lifetime visits
56%
liked (535 👍 / 420 👎)
4,419
favourites (2.5 per 1k visits)
10 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Avatar
100 R$
Rice Bag
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome924,361 · 100.0% win
Arrested Ending · other308,961 · 100.0% win
Good Ending · progression113,114 · 48.5% win
Hunger Ending · progression8,534 · 0.00% win
Price of Insanity · other2,647 · 12.1% win
Insanity Ending · progression925 · 0.00% win
[HALLOWEEN] Spirit Collector · collection803 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:3856no change
14 Aug 2026, 10:3756first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.